Cross-Platform Game Developer (MonoGame) Job at SaidGig, Remote

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  • SaidGig
  • Remote

Job Description

As a Cross-Platform Game Developer specializing in MonoGame, you will play a pivotal role in creating captivating 2D and 3D games. This position offers the chance to architect innovative gameplay systems and rendering pipelines, ensuring smooth deployment across various platforms. Your technical expertise and strong communication skills will contribute to a dynamic environment focused on developing the next generation of custom games. Key Responsibilities

  • Design, develop, and optimize 2D and 3D games using MonoGame, C#, and the .NET ecosystem.
  • Engineer scalable gameplay systems and graphics pipelines, maintaining full control over game architecture.
  • Implement cross-platform functionality to ensure consistency and performance across devices.
  • Collaborate closely with artists, designers, and other developers to create cohesive player experiences.
  • Write robust, maintainable, and efficient code with a strong emphasis on quality and best practices.
  • Perform code reviews, contribute to architectural decisions, and debug complex technical challenges.
  • Communicate clearly and proactively, both in writing and verbally, to facilitate streamlined workflows within the team.
Qualifications
  • Deep hands-on experience with MonoGame and familiarity with its role as a successor to XNA.
  • Proficient in C# and the .NET ecosystem, with a solid understanding of object-oriented design principles.
  • Demonstrated expertise in developing, deploying, and optimizing cross-platform games (Windows, macOS, Linux, consoles, mobile).
  • Strong knowledge of 2D/3D rendering pipelines, graphics APIs, and gameplay engineering.
  • Excellent written and verbal communication skills, with a commitment to proactive information sharing.
  • Experience collaborating within multidisciplinary teams and iterating based on feedback.
  • Ability to troubleshoot, diagnose, and resolve complex technical problems independently.
Preferred Qualifications
  • Background in custom engine development or low-level graphics programming.
  • Experience transitioning or modernizing XNA projects into MonoGame.
  • Passion for interactive design and an eye for performance optimization across diverse platforms.
Work Terms

Contract position with remote work flexibility.

Compensation

Hourly rate ranging from $50 to $120.

Eligibility

Open to candidates with the required skills and experience.

Job Tags

Remote job, Hourly pay, Contract work

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